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Warcraft II is that very rare game that gets everything right. From stunning SVGA graphics to the SimCity-like builder elements to the eight-player network play to the breakneck action to the incredibly deep strategic elements to the...well, you get the picture. Warcraft II defies categorization and is raising eyebrows and wreaking havoc on sleep patterns everywhere.

After the success of the original Warcraft back in 1994, Blizzard Entertainment's decision to publish a sequel was met with much enthusiasm. Designers Ron Millar and Chris Metzen thought of everything--including multiplayer network play--and the end result is unbelievable. You're in control of either the Human alliance, consisting of happy little elves, dwarves, and the like; or the Orc alliance, made up of such gruesome creatures as ogres and trolls. Regardless of which side you choose, the primary goal is the same: to crush your opponent like a peanut.

Warcraft II is a snap to play and is easy to learn, yet it still offers incredible depth. And the ability to play Warcraft II over the Internet, via Kali, makes this number one title even more fun. With so many game companies claiming they've got "the next great thing," it's nice to see a company that actually has it.

Facts:

Warcraft II: Tides of Darkness

List price: $60 (free shareware version)

Blizzard Entertainment, 800/953-7669

PC/MAC //[1]

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